Consumer Electronics in Whole World

Consumer electronics are electronic (analog or digital) equipment intended for everyday use, typically in private homes. Consumer electronics include devices used for entertainment (flatscreen TVs, DVD players, video games, remote control cars, etc.), communications (telephones, cell phones, e-mail-capable laptops, etc.), and home-office activities (e.g., desktop computers, printers, paper shredders, etc.)

Telephones, televisions and calculators, audio and video recorders and players, game consoles, personal computers and MP3 players, GPS, automotive electronics (car stereos), video game consoles, electronic musical instruments (e.g., synthesizer keyboards), karaoke machines, digital cameras, and video players, DVD players and Blu-ray disc players). Also smart appliances, digital cameras, camcorders, cell phones, and smartphones. Some of the newer products sold include virtual reality head-mounted display goggles, smart home devices that connect home devices to the Internet and wearable technology such as Fitbit digital exercise watches and the Apple Watch smart watch

CMS built-in WIFI module network media player

529 Mingzhou Rd, Beilun, Ningbo, Zhejiang, China

1.CPU is 4-core ARM Cortex-A7, Clocked 1.3GHz, Memory: 1GByte DDR3 1600MHz 2.Auto play and loop play 3.Support Seamless Looping 4.Ideal for synchronous playback 5.Support Rolling Caption and Split Screen 6.Support both horizontal and vertical display 7.Display mode: Video and picture can be rotated 90°/180°/270° 8.USB auto copy display content to… Read more…

1.Working mode: A. Motion sensor control display; B. Auto-play when power on; C.RS232 control display 2.Motion sensor function: DISPLAY NEXT FILE. The player auto loop play homepage when power on, it switches to the next file when the IR body sensor detects passer-by. Read more…